Implementing an immersive environment: A critical review of literature

It is widely believed that the use of immersive environments (e.g. games and virtual worlds), specifically electronic-based, can improve learning (i.e. problem solving and deep learning) of students. This study explores the effectiveness of an immersive environment on students' computer literac...

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Bibliographic details
Main Author: van Eck, R
Zuva, Tranos
Format: Conference Proceeding
Language: English
Place of publication: IEEE 01.11.2016
published in: 2016 International Conference on Advances in Computing and Communication Engineering (ICACCE) pp. 408 - 411
Data of publication: 2016-Nov.
EISBN: 9781509025756
1509025758
9781509025763
1509025766
Discipline: Education
Statistics
Business
Subjects:
Online Access: available in Bonn?
Database: IEEE Electronic Library (IEL) Conference Proceedings
IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume
IEEE Xplore All Conference Proceedings
IEEE Electronic Library (IEL)
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